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Slyder​

This is my first mobile game. It is a puzzle game where the player controls a cave spelunker searching for treasure. The puzzles rely on ice mechanics to maneuver around caverns - if the player steps on ice they will slip until they hit a wall or snow. Progressing to later levels increases the difficulty along with the complexity of the caverns. I created all assets, including the 3D models in Blender and their animations

I used Blender to create, rig, and animate all of the 3D models used in the game.

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There are currently 15 levels to select from. Completing a level will unlock the next one. It saves progress and any unlocked level can be selected.

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The goal is to find the treasure chest that is located somewhere in the cavern. Early levels keep it in the same place but it can be found in different locations later on.

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Stepping on ice will cause the character to lose control and slip in a straight line until he collides with terrain or snow.

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After level 5 the caverns gain extra space on the left and right and the puzzles become more difficult.

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After level 10 the cavern grows further and becomes a lot less predictable. The treasure will now be in different locations on each level.

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